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I Got a Fever

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2507 books to explore

Cover of OpenCL Compute (Paperback)
Parallel Programming

OpenCL Compute

A practical guide to mastering OpenCL for cross‑platform GPU and CPU compute programming.

Learn how to write OpenCL kernels for GPUs and CPUs.

Cover of 7-7-7 Rule for Game Design (Paperback)
Game Design

7-7-7 Rule for Game Design

A practical framework that helps game creators shape mechanics and player experiences with clarity and confidence.

Learn a clear framework for structuring game ideas.

Cover of Paper to Play in 20 Minutes: Rapid Game Prototyping (Game Development Concepts)
Game Development

Paper to Play in 20 Minutes

A hands-on guide to transforming game ideas into playable prototypes in just 20 minutes, focusing on rapid iteration and creative exploration.

Transform abstract game ideas into testable prototypes quickly.

Cover of Game Engineering (Paperback)
Game Engineering

Game Engineering

A deep, practical guide to the systems and architecture that power modern games.

Learn the core principles of game engine architecture.

Cover of 12 Games of Christmas
Game Development

12 Games of Christmas

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

Gain hands-on coding experience through themed projects.

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