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Game Engineering

Game Engineering (Paperback)

By Kenwright

A deep, practical guide to the systems and architecture that power modern games.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn the core principles of game engine architecture.
  • Understand how systems interact in real‑time environments.
  • Improve performance and scalability in your projects.

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Catalogue reference: fa0c7d988df97baf

INSIDE THE BOOK

About this book

Game Engineering provides a comprehensive look at the technical backbone of game development. Covering architecture patterns, engine components, data flow, performance optimization, and real‑world engineering workflows, the book helps developers understand how to build scalable, maintainable, and efficient game systems. It bridges the gap between theory and practice, offering insights that benefit both aspiring engineers and experienced developers looking to refine their craft.

From the publisher’s description

  • Learn the core principles of game engine architecture.
  • Understand how systems interact in real‑time environments.
  • Improve performance and scalability in your projects.
  • Gain practical engineering insights used in modern game development.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

Excellent from start to finish

Worth every page. I have already recommended it to two colleagues.

I came to this book already familiar with the basics, and it still had plenty to offer. I particularly liked the way the author builds up from simple cases before introducing the harder material. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I particularly liked the way the author builds up from simple cases before introducing the harder material. Worth the money and the reading time, without hesitation.

Alex RogersSolutions architect · Cape Town, ZA
Game Engineering
Reader review4

Good value, minor gaps

A worthwhile addition to my shelf, with realistic expectations.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. A few of the examples could be more realistic, but the underlying points come across clearly. The progression from chapter to chapter is well thought out; nothing feels out of order. The progression from chapter to chapter is well thought out; nothing feels out of order. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Yuki EdwardsBackend developer · Helsinki, FI
Game Engineering
Reader review5

The best book on this subject I have read

I have read a lot of books on this subject and this is the clearest.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The chapters on game engineering are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The author is unusually honest about where the simplifications break down, which I appreciated. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Elena EvansSoftware engineer · Bangalore, IN
Game Engineering

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