FROM THE BOOK CATALOGUEGame Development
Beginner's Guide to Game Animation Programming
Step into the world of game animation programming with clear examples and practical guidance.
WHAT THE PUBLISHER HIGHLIGHTS
- Gain a clear understanding of animation programming basics.
- Learn how to use C/C++ and Vulkan for animations.
- Build confidence with step-by-step examples.
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Catalogue reference: def13919a2018e35
INSIDE THE BOOK
About this book
Game animation is at the heart of immersive experiences. This beginner’s guide introduces readers to the essential concepts of animation programming, from basic sprite handling to advanced techniques using C/C++ and Vulkan. With step-by-step examples, it demystifies the process of bringing characters and environments to life. Designed for students, hobbyists, and aspiring developers, the book builds a solid foundation for creating dynamic and engaging animations in modern games.
From the publisher’s description
- Gain a clear understanding of animation programming basics.
- Learn how to use C/C++ and Vulkan for animations.
- Build confidence with step-by-step examples.
- Prepare for advanced topics in game development.





