I Got a Fever / THE CATALOGUE
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Books
Kenwright
WGSL Fundamentals (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
GPU Computing
Kenwright
A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.
↳ Learn how to use WebGL for non‑graphical GPU computation.
Game Development
Kenwright
Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.
↳ Understand advanced animation programming concepts.
Uncanny Valley
Kenwright
A thought-provoking look at the uncanny valley and why almost-human creations trigger discomfort, fear, and fascination.
↳ Understand why almost-human visuals and behaviors can provoke discomfort.
Parallel Programming
Kenwright
A practical guide to mastering OpenCL for cross‑platform GPU and CPU compute programming.
↳ Learn how to write OpenCL kernels for GPUs and CPUs.
Analytics
Kenwright
Discover how to turn raw data into interactive 3D experiences using Three.js and JavaScript.
↳ Learn how to build 3D visualizations using Three.js.
Game Development
Kenwright
Step into the world of game animation programming with clear examples and practical guidance.
↳ Gain a clear understanding of animation programming basics.
Computer Graphics
Kenwright
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
↳ Gain a deep understanding of DirectX 12 and HLSL.
Physics Simulation
Kenwright
A practical deep dive into the physics, mathematics, and engineering behind stable real‑time simulations.
↳ Understand how constraints and contacts are formulated and solved.
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