FROM THE BOOK CATALOGUEGPU Computing
WebGL Compute (Paperback)
A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.
WHAT THE PUBLISHER HIGHLIGHTS
- Learn how to use WebGL for non‑graphical GPU computation.
- Understand how GLSL ES shaders can accelerate parallel workloads.
- Explore practical examples of browser‑based GPGPU techniques.
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Catalogue reference: 8fc927ef60c9f5a8
INSIDE THE BOOK
About this book
WebGL Compute explores how to repurpose WebGL’s graphics‑focused pipeline for high‑performance computation. By leveraging GLSL ES shaders, readers learn how to run massively parallel workloads directly on the GPU using nothing more than a web browser. The book walks through practical techniques, minimal examples, and creative strategies for performing non‑graphical tasks such as simulation, data processing, and algorithm acceleration. Ideal for developers, researchers, and enthusiasts who want to push WebGL beyond rendering and tap into the hidden compute power available on virtually every device.
From the publisher’s description
- Learn how to use WebGL for non‑graphical GPU computation.
- Understand how GLSL ES shaders can accelerate parallel workloads.
- Explore practical examples of browser‑based GPGPU techniques.
- Discover creative ways to repurpose WebGL beyond rendering.




