I Got a Fever / THE CATALOGUE
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Game Programming
Kenwright
A compact set of practical game‑programming interview questions designed to sharpen your technical thinking before your next big opportunity.
↳ Refresh key game programming concepts quickly and efficiently.
Books
Kenwright
Real-Time Ray-Tracing with Vulkan for the Impatient provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders (Paperback) provides a fresh and engaging entry point into…
↳ Master practical coding skills.
Game Engineering
Kenwright
A deep, practical guide to the systems and architecture that power modern games.
↳ Learn the core principles of game engine architecture.
Computer Graphics
Kenwright
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
↳ Gain a deep understanding of DirectX 12 and HLSL.
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