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Cover of WebGL Compute (Paperback)
GPU Computing

WebGL Compute

A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.

Learn how to use WebGL for non‑graphical GPU computation.

Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

Cover of KPIs Across the Academic Ecosystem: Stop Guessing. Start Measuring. (Or Keep Getting Ignored.)
Higher Education

KPIs Across the Academic Ecosystem

Don't buy this book if you love pointless committee meetings and fuzzy mission statements. Buy it if you're tired of being evaluated by people w…

Stop wasting time on KPIs that don't matter for promotion or funding.

Cover of Debugging The Uncanny Valley
Uncanny Valley

Debugging The Uncanny Valley

A thought-provoking look at the uncanny valley and why almost-human creations trigger discomfort, fear, and fascination.

Understand why almost-human visuals and behaviors can provoke discomfort.

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