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ANOTHER PERSPECTIVE
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Reader review5 / 5
The best book on this subject I have read
A genuinely enjoyable read that also taught me a great deal.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The progression from chapter to chapter is well thought out; nothing feels out of order. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.
A superb guide. The examples are small but complete.
I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. I found myself making notes in the margins, which is always a good sign. I have already recommended it to two colleagues and will recommend it to more.
Oliver BennettEmbedded systems engineer · Rotterdam, NL
Useful in parts. Fine as a reference, less so as a cover-to-cover read.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The balance between theory and practice is well judged; neither side dominates. Borrow it first if you can, or at least check the table of contents carefully before buying.
Almost excellent. A second edition could easily push it to five stars.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The chapters on computer graphics are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Good value for the price and worth the time it takes to work through properly.
Finally, a book that treats game development with the care it deserves.
I came to this book already familiar with the basics, and it still had plenty to offer. I particularly liked the way the author builds up from simple cases before introducing the harder material. The explanations are careful without being condescending, which is a difficult balance to strike. The progression from chapter to chapter is well thought out; nothing feels out of order. Worth the money and the reading time, without hesitation.
A few useful pages, but mostly material I had seen better elsewhere.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Not one I will be returning to. There are better introductions to game development available.