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ANOTHER PERSPECTIVE

From the review collection

Reader review5

The best book on this subject I have read

A genuinely enjoyable read that also taught me a great deal.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The progression from chapter to chapter is well thought out; nothing feels out of order. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Katie MurphyCompiler engineer · Sydney, AU
Paper to Play in 20 Minutes
Reader review5

The best book on this subject I have read

A superb guide. The examples are small but complete.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. I found myself making notes in the margins, which is always a good sign. I have already recommended it to two colleagues and will recommend it to more.

Oliver BennettEmbedded systems engineer · Rotterdam, NL
Regular Expression Crossword Puzzles: Exercise Book
Reader review3

Decent, but uneven

Useful in parts. Fine as a reference, less so as a cover-to-cover read.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The balance between theory and practice is well judged; neither side dominates. Borrow it first if you can, or at least check the table of contents carefully before buying.

Max MorrisResearch scientist · Paris, FR
Game Engineering
Reader review4

A worthwhile read

Almost excellent. A second edition could easily push it to five stars.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The chapters on computer graphics are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Good value for the price and worth the time it takes to work through properly.

Ewan HowardSoftware engineer · Sydney, AU
DirectX+HLSL/Graphics/Compute All-in-One
Reader review5

Finally, an explanation that clicks

Finally, a book that treats game development with the care it deserves.

I came to this book already familiar with the basics, and it still had plenty to offer. I particularly liked the way the author builds up from simple cases before introducing the harder material. The explanations are careful without being condescending, which is a difficult balance to strike. The progression from chapter to chapter is well thought out; nothing feels out of order. Worth the money and the reading time, without hesitation.

Robert MooreHobbyist programmer · Mumbai, IN
Quickstart Guide to Game Design
Reader review2

Did not live up to the description

A few useful pages, but mostly material I had seen better elsewhere.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Not one I will be returning to. There are better introductions to game development available.

Nina LeeTechnical writer · Edinburgh, UK
12 Games of Christmas

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