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ANOTHER PERSPECTIVE

From the review collection

Reader review4

Good value, minor gaps

Solid and well-organised. A couple of chapters dragged a little.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. I particularly liked the way the author builds up from simple cases before introducing the harder material. The index and cross-references are surprisingly good, which matters for a book I will come back to. The book rewards careful reading. Skimming it would be a mistake. Good value for the price and worth the time it takes to work through properly.

Ravi BrownHobbyist programmer · Hamburg, DE
OpenCL Compute
Reader review3

Decent, but uneven

Not quite what I expected from the description, but there is material here.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The explanations are careful without being condescending, which is a difficult balance to strike. The writing is direct and does not waste space on filler, which I value in a technical book. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Fine, but there are stronger books on the same subject if you look around.

Adam CooperFrontend developer · Oslo, NO
7-7-7 Rule for Game Design
Reader review5

Better than I expected

This is the one to get if you are serious about analytics.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. Some of the material is available elsewhere, but rarely presented this clearly. The author is unusually honest about where the simplifications break down, which I appreciated. An easy five stars from me. I look forward to whatever the author writes next.

Zoe MurphyCompiler engineer · Singapore, SG
Visualizations with Three.js
Reader review4

A worthwhile read

Well worth picking up if you already have the basics.

I came to this book already familiar with the basics, and it still had plenty to offer. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Good value for the price and worth the time it takes to work through properly.

Elena MartinezSolutions architect · Mumbai, IN
Beginner's Guide to Game Animation Programming
Reader review4

Solid and well-organised

I got a lot out of this, even if a few sections felt rushed.

This is the third book I have read on game production this year, and it is comfortably the best of them. The author clearly knows the subject deeply and has thought hard about how to teach it. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Solid, and I would buy another book from this author without hesitation.

Imogen CarterIndie game developer · Tokyo, JP
Game Production in 20 Minutes
Reader review5

Excellent from start to finish

Excellent from start to finish. No filler, no padding.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The book rewards careful reading. Skimming it would be a mistake. This is the book I wish had existed when I started working with game design.

Lucas LewisBioinformatics researcher · Warsaw, PL
Player Experience Design in 20 Minutes

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