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Reader review4

Good, with realistic expectations

Well worth picking up if you already have the basics.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The book rewards careful reading. Skimming it would be a mistake. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. A good addition to a technical library, as long as you know what you are buying.

Hana FloresData scientist · San Francisco, CA
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
Reader review3

Useful in parts

Some sections were excellent and others felt like filler.

I have been working with javascript for a few years now and I still found plenty here that was new to me. Some of the material is available elsewhere, but rarely presented this clearly. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Borrow it first if you can, or at least check the table of contents carefully before buying.

Ahmed RobinsonCompiler engineer · Buenos Aires, AR
Code Classic Arcade Games: Web Programming
Reader review5

Exactly what I was looking for

I have read a lot of books on this subject and this is the clearest.

I came to this book already familiar with the basics, and it still had plenty to offer. The progression from chapter to chapter is well thought out; nothing feels out of order. I particularly liked the way the author builds up from simple cases before introducing the harder material. The code samples assume a particular environment, which took a bit of fiddling to get running properly. One of those books that pays for itself within the first few chapters. Highly recommended.

Isabella BrownMobile developer · Barcelona, ES
Data Mining in 20 Minutes (Coffee Book Series)
Reader review5

A superb guide

The clearest explanation of javascript I have come across.

I came to this book already familiar with the basics, and it still had plenty to offer. Some of the material is available elsewhere, but rarely presented this clearly. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I have already recommended it to two colleagues and will recommend it to more.

Jack YoungCompiler engineer · Buenos Aires, AR
Special Effects Programming with WebGPU
Reader review4

Good value, minor gaps

Strong content, uneven pacing. I would still recommend it.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some of the material is available elsewhere, but rarely presented this clearly. The writing is direct and does not waste space on filler, which I value in a technical book. The writing is direct and does not waste space on filler, which I value in a technical book. Recommended, with the caveat that it is not a gentle introduction.

Vera AllenIndie game developer · Milan, IT
WebGPU+WGSL/Compute/Graphics All-In-One
Reader review5

Worth every page

I have read a lot of books on this subject and this is the clearest.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. A couple of chapters felt like they could have been merged, but that is a minor complaint. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Priya WilliamsFrontend developer · Milan, IT
Fractals: The Definitive Guide

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