FOR AN INCURABLY CURIOUS BOOKSHELFA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
I Got a Fever

I Got a Fever / THE CATALOGUE

Explore the books

Choose a book that addresses the part of a subject you keep thinking about.

Try a topic plus an author, or use an ISBN for an edition. Need help choosing?

391 books to explore in Game Development

Clear filters
Cover of Game Engineering (Paperback)
Game Engineering

Game Engineering

A deep, practical guide to the systems and architecture that power modern games.

Learn the core principles of game engine architecture.

Cover of 12 Games of Christmas
Game Development

12 Games of Christmas

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

Gain hands-on coding experience through themed projects.

Cover of Contacts and Constraints (Paperback)
Physics Simulation

Contacts and Constraints

A practical deep dive into the physics, mathematics, and engineering behind stable real‑time simulations.

Understand how constraints and contacts are formulated and solved.

GOT A QUESTION? FEED THE FEVER.

Choose a book that addresses the part of a subject you keep thinking about.

Try a reading idea