Pervasive WebGPU & WGSL: Graphics & Compute
Your definitive guide to the WebGPU API and WGSL shading language for modern, high-performance graphics and compute on the web.
Gain a thorough understanding of the WebGPU API and pipeline.
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184 books to explore in Computer Graphics
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Your definitive guide to the WebGPU API and WGSL shading language for modern, high-performance graphics and compute on the web.
Gain a thorough understanding of the WebGPU API and pipeline.
Master the art and science of writing high-performance, portable shaders for graphics and compute across all major modern APIs.
Understand the fundamental mathematics and algorithms that power modern shaders.
Learn how to bring your games to life with physics that feel right—without needing a PhD in math.
Understand core physics concepts used in games.
Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.
Understand advanced animation programming concepts.
Discover how to turn raw data into interactive 3D experiences using Three.js and JavaScript.
Learn how to build 3D visualizations using Three.js.
Step into the world of game animation programming with clear examples and practical guidance.
Gain a clear understanding of animation programming basics.
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
Gain a deep understanding of DirectX 12 and HLSL.
A practical deep dive into the physics, mathematics, and engineering behind stable real‑time simulations.
Understand how constraints and contacts are formulated and solved.
Choose a book that addresses the part of a subject you keep thinking about.