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Foundations of Graphics & Compute: Volume 4 Simulations (Hardback)

By Kenwright

Foundations of Graphics & Compute: Volume 4 Simulations (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: 5e318f67baa2da5a

INSIDE THE BOOK

About this book

Foundations of Graphics & Compute: Volume 4 Simulations (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Finally, an explanation that clicks

A genuinely enjoyable read that also taught me a great deal.

I had been on the fence about this one for a while, and I should have bought it sooner. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The writing is direct and does not waste space on filler, which I value in a technical book. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I have already recommended it to two colleagues and will recommend it to more.

Diane BaileyMachine learning engineer · Buenos Aires, AR
Foundations of Graphics & Compute: Volume 4: Simulations
Reader review4

Very good, with a few caveats

Very good, with a few caveats. The core material is strong.

I came to this book already familiar with the basics, and it still had plenty to offer. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The writing is direct and does not waste space on filler, which I value in a technical book. The book rewards careful reading. Skimming it would be a mistake. Good value for the price and worth the time it takes to work through properly.

Aaron HernandezComputer science student · Warsaw, PL
Foundations of Graphics & Compute: Volume 4: Simulations
Reader review5

Better than I expected

The clearest explanation of webgpu I have come across.

I came to this book already familiar with the basics, and it still had plenty to offer. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I found myself making notes in the margins, which is always a good sign. One of those books that pays for itself within the first few chapters. Highly recommended.

Grace RobinsonEmbedded systems engineer · Dublin, IE
Foundations of Graphics & Compute: Volume 4: Simulations

BEYOND THE BOOKSHELF

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