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ANOTHER PERSPECTIVE

From the review collection

Reader review5

Worth every page

Genuinely excellent — I finished it in a week and immediately started again.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. A couple of chapters felt like they could have been merged, but that is a minor complaint. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Ravi FloresFreelance developer · Lyon, FR
QuickStart Guide to Game Physics
Reader review5

Outstanding introduction

I have read a lot of books on this subject and this is the clearest.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. I found myself making notes in the margins, which is always a good sign. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. One of those books that pays for itself within the first few chapters. Highly recommended.

Emily RobertsMLOps engineer · Warsaw, PL
101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples
Reader review4

Very good, with a few caveats

Recommended, with the caveat that it is not a gentle introduction.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I particularly liked the way the author builds up from simple cases before introducing the harder material. The author is unusually honest about where the simplifications break down, which I appreciated. Good value for the price and worth the time it takes to work through properly.

Noah MartinezGraphics programmer · Seoul, KR
Little Black Book of Ray-Tracing and Path-Tracing (2nd Edition)
Reader review2

Hard to recommend

Not for me. The pacing did not work and I struggled to finish it.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The book rewards careful reading. Skimming it would be a mistake. I would look elsewhere unless you have a specific reason to need this particular title.

Priya MitchellGame developer · Helsinki, FI
UserScripts in 20 Minutes: (Coffee Break Series)
Reader review4

Good value, minor gaps

A useful guide. The examples assume a particular environment, but that is fixable.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The writing is direct and does not waste space on filler, which I value in a technical book. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Maria GrayRetired engineer · Prague, CZ
Generative Adversarial Networks (GANs) Explained
Reader review4

Well worth picking up

A worthwhile addition to my shelf, with realistic expectations.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The author is unusually honest about where the simplifications break down, which I appreciated. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Some of the material is available elsewhere, but rarely presented this clearly. Four stars, and I suspect a second edition could easily push it to five.

Sam WrightFrontend developer · Tel Aviv, IL
Game C++ Programming: A Practical Introduction

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