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2507 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

From the review collection

Reader review4

Solid and well-organised

An enjoyable and informative read, though it could have been shorter.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The code samples assume a particular environment, which took a bit of fiddling to get running properly. It is denser than the page count suggests, and I found myself slowing down around the middle. Recommended, with the caveat that it is not a gentle introduction.

Robert CoxCloud architect · Madrid, ES
Pervasive WebGPU & WGSL: Graphics & Compute
Reader review4

A worthwhile read

Almost excellent. A second edition could easily push it to five stars.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. I found myself making notes in the margins, which is always a good sign. Some of the material is available elsewhere, but rarely presented this clearly. I found myself making notes in the margins, which is always a good sign. Solid, and I would buy another book from this author without hesitation.

James KellyQA lead · Vancouver, BC
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Reader review5

Better than I expected

Genuinely excellent — I finished it in a week and immediately started again.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. I found myself making notes in the margins, which is always a good sign. Some of the material is available elsewhere, but rarely presented this clearly. A couple of chapters felt like they could have been merged, but that is a minor complaint. I have already recommended it to two colleagues and will recommend it to more.

Chris SanchezTechnical editor · Dublin, IE
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review4

Almost excellent

Good book. The writing is direct and the author is honest about limits.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. It is denser than the page count suggests, and I found myself slowing down around the middle. A good addition to a technical library, as long as you know what you are buying.

Petra SandersBioinformatics researcher · Barcelona, ES
The Responsible XR Playbook
Reader review4

Solid and well-organised

Good value. Not perfect, but I would buy another book from this author.

I came to this book already familiar with the basics, and it still had plenty to offer. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The author is unusually honest about where the simplifications break down, which I appreciated. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Lucia JonesFull-stack developer · Montreal, QC
WebGPU (Graphics and Compute) API in 20 Minutes (Coffee Break Series)
Reader review5

Excellent from start to finish

A genuinely enjoyable read that also taught me a great deal.

I have been working with javascript for a few years now and I still found plenty here that was new to me. The chapters on javascript are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. There is a section near the end that ties several earlier ideas together in a way I had not seen before. This is the book I wish had existed when I started working with javascript.

Daniel RobertsRobotics engineer · Bristol, UK
Foundations of Graphics & Compute: Volume 5: Ray-Tracing

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