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ANOTHER PERSPECTIVE

From the review collection

Reader review5

A superb guide

Finally, a book that treats web graphics with the care it deserves.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. There is a section near the end that ties several earlier ideas together in a way I had not seen before. I found myself making notes in the margins, which is always a good sign. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Ruby CookQA lead · Rome, IT
Pervasive WebGPU & WGSL: Graphics & Compute
Reader review5

Highly recommended

Outstanding. I kept finding reasons to come back to it.

This is the third book I have read on javascript this year, and it is comfortably the best of them. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I have already recommended it to two colleagues and will recommend it to more.

Chiara PerezFull-stack developer · Lisbon, PT
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Reader review4

Very good, with a few caveats

Almost excellent. A second edition could easily push it to five stars.

I came to this book already familiar with the basics, and it still had plenty to offer. I particularly liked the way the author builds up from simple cases before introducing the harder material. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The progression from chapter to chapter is well thought out; nothing feels out of order. A good addition to a technical library, as long as you know what you are buying.

Daniel PhillipsTechnical writer · Paris, FR
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review5

A superb guide

Outstanding. I kept finding reasons to come back to it.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. A few of the examples could be more realistic, but the underlying points come across clearly. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Ryan JohnsonMobile developer · Montreal, QC
The Responsible XR Playbook
Reader review3

Useful, but not essential

It does the job, though it took some patience to get through.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. A few of the examples could be more realistic, but the underlying points come across clearly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Useful as a reference, less so as a straight read from cover to cover.

Ed NguyenData engineer · Dublin, IE
WebGPU (Graphics and Compute) API in 20 Minutes (Coffee Break Series)
Reader review4

Very good, with a few caveats

A worthwhile addition to my shelf, with realistic expectations.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Oliver ThomasGame developer · Athens, GR
Foundations of Graphics & Compute: Volume 5: Ray-Tracing

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