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2507 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

From the review collection

Reader review3

Not quite what I expected

Good in places. I would borrow it before buying if you can.

I came to this book already familiar with the basics, and it still had plenty to offer. The balance between theory and practice is well judged; neither side dominates. The writing is direct and does not waste space on filler, which I value in a technical book. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Useful as a reference, less so as a straight read from cover to cover.

Olivia BellEmbedded systems engineer · Dubai, AE
Game Design and Development: Code, Psychology and Analytics (Paperback)
Reader review3

Mixed feelings

Three stars feels about right. Useful, but not essential.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. I particularly liked the way the author builds up from simple cases before introducing the harder material. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Fine, but there are stronger books on the same subject if you look around.

Jamie RobertsRobotics engineer · Mumbai, IN
Foundations of Graphics & Compute: Volume 1 - Primer
Reader review4

Good, with realistic expectations

Very good, with a few caveats. The core material is strong.

I had been on the fence about this one for a while, and I should have bought it sooner. There is a section near the end that ties several earlier ideas together in a way I had not seen before. It is denser than the page count suggests, and I found myself slowing down around the middle. Solid, and I would buy another book from this author without hesitation.

Jessica AdamsTechnical editor · Manchester, UK
Speak with Visualizations
Reader review5

Exactly what I was looking for

I have read a lot of books on this subject and this is the clearest.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. There is a section near the end that ties several earlier ideas together in a way I had not seen before. I particularly liked the way the author builds up from simple cases before introducing the harder material. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Nadia SmithCTO · Warsaw, PL
Foundations of Graphics & Compute - Volume 2: Rendering
Reader review4

Strong content, uneven pacing

Very good, with a few caveats. The core material is strong.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The index and cross-references are surprisingly good, which matters for a book I will come back to. The balance between theory and practice is well judged; neither side dominates. Good value for the price and worth the time it takes to work through properly.

Greta SandersResearch scientist · Austin, TX
JavaScript D3 in 20 Minutes: (Coffee Break Series)
Reader review4

Good, with realistic expectations

Almost excellent. A second edition could easily push it to five stars.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some of the material is available elsewhere, but rarely presented this clearly. The writing is direct and does not waste space on filler, which I value in a technical book. The progression from chapter to chapter is well thought out; nothing feels out of order. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Noah NelsonQA lead · Stockholm, SE
Foundations of Graphics & Compute: Volume 3: Computing

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