Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.
Understand Vulkan’s ray-tracing pipeline.
I Got a Fever / THE CATALOGUE
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Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.
Understand Vulkan’s ray-tracing pipeline.
A casual, hands-on guide to understanding and experimenting with ray-tracing techniques.
Grasp the core concepts of ray-tracing.
Master WebGL and GLSL to build high-performance graphics and compute applications in the browser.
Learn WebGL and GLSL from the ground up.
Learn how to automate, customize, and extend Blender using Python scripting in just 20 minutes.
Understand Blender's scripting interface.
Choose a book that addresses the part of a subject you keep thinking about.